Artstation: www.artstation.com/kevinreynes Linkedin: www.linkedin.com/in/kevinreynes/ Instagram: @kevin_reynes_art Music: Adrián Berenguer - Seasons || Lyle, Lyle, Crocodile | Luma Pictures | 2022 || On the bulldog, I've been responsible to continue and improve a first basic groom done by another colleague (fixing density, improving the clump density/profile, frizz density/randomness, adding whiskers...). Then I've also been responsible for the groom's Lookdev. || Role || Asset Artist || Softs || Houdini / Katana / Arnold || I am groot - S1 & S2 | Luma Pictures | 2022 || I was responsible, of the baby bird's groom from scratch thanks to houdini software. Based on the textures I've received from other departments, I also did the lookdev of that fur. I also did a variation of that fur (in terms of grooming and lookdev) for a wet version. || Role || Asset Artist || Softs || Houdini / Mari / Substance Painter / Maya / Katana / Arnold || Thor : Love and Thunder | Luma Pictures || On the Valkyrie's CG Double, I had to improve the groom which was helping to do a transition with the braids on the top of the forehead. I was also responsible for the Lookdev of that groom. For Toothgnasher (the dark goat), we received the groom from another studio and I had to make little improvements to match the client's needs (fixing density, improving the clump density/profile, frizz density/randomness...). I was also responsible of fixing some details on the texturing of that groom and achieving it's Lookdev. || Role || Asset Artist || Softs || Houdini / Katana / Mari / Arnold || Rebel Moon - Part One: A child of Fire | Luma Pictures || On that creature (called "rat-pig"), I was responsible of grooming and of the lookdev of that groom! || Role || Asset Artist || Softs || Houdini / Katana / Arnold || Doctor Strange in the Multiverse of Madness | Luma Pictures || For most of the characters, we were receiving the grooms from another studio and I was responsible of « ingesting » of them. During that ingest, I had to correct the possible mistakes in order to match the client's needs (fixing density, improving the clump density/profile, frizz density/randomness...). On top of that, I had to do the Lookdev of those grooms. Particular attention on America Chavez on which I had to do everything (groom from scratch, Lookdev and the simulation setup) and on Doctor Strange on which I also was responsible of the groom's Texturing (the white locks on the temples). || Role || Asset Artist || Softs || Houdini / Katana / Mari / Arnold || Backstage | Short Graduation Film (Artfx School) | 2020-2021 || Responsible for the King Kong's grooming + groom's Texturing and Lookdev + hair simulation. || Softs || Houdini / Substance Painter / Arnold || Christmas Beast | Group student work | 2021|| A group project done in 2021 during my last year at Artfx School. I was responsible of the grooming of the beast, the groom's texturing/lookdev and the hair simulation. || Softs || Houdini / Substance Painter / Arnold
